
www.tavshande.com
TAVERSHIMA SHANDE (TAV)
tshande@hotmail.com
T (831) 241-4885
-- RESUME --
Electronic Arts
Dead Space
Sr. Environment Artist/ Vehicle Artist/ Weapon Artist
Redwood Shores Parkway
Redwood City, CA 94065
November 2006 - November 2008
*responsibilities-First, during pre-production, with help from two other artist we created a naming convention for the game, a wiki page, and a list of best practices with resources for other artist to follow during development of the game. We then modeled and textured a v-slice demo. During development I was the deck lead for chapters 2 and chapter 5, I was responsible for helping to create a paper map, blocking out a 'logic' pass to help realize the spaces and also split the levels up into chunks other artists could work on. I was also responsible for modeling and texturing the environments, models, and props seen in the portfolio section. I was also in charge of shader pipeline development with R&D.
Electronic Arts
Tiger Woods PGA Tour 07
Lead Structure Artist / Environmental course artist
Redwood Shores Parkway
Redwood City, CA 94065
Aug 2006 - Nov. 2006
*responsibilities- Build and textures all the structures on the courses based on photographs and concept art while training Jr. artists on the pipeline.
Electronic Arts
James Bond; From Russia With Love
Environment artist/Vehicles/ Primary object modeler.
Redwood Shores Parkway
Redwood City, CA 94065
March 2005 - Aug. 2006
*responsibilities- Create models, textures, props, vehicles, and environments for the final level, and the vertical slice.
America’s Army (PC):
America’s Army PC Game
Model and texture artist.
MOVES Institute NPS
Monterey, CA 93940
April 2003 - March. 2005
*responsibilities- My primary responsibility was creating models and texturing static meshes for the environments, along with vehicles and first person weapons.
Technical Skills
Maya 2009
Mudbox 2009
Z-Brush 3.1
Unreal ED.
Adobe Photoshop
Adobe Premiere
Adobe Illustrator
Macromedia Dreamweaver
After Effects
Wordpress
Artistic Skills
Strong focus on traditional skills and the fundamental elements of design and aesthetics.
Abilities
3D modeling (Sub-D, NURBS and Polygons. High Poly and Low Poly)
Texturing, realistic or stylized.
Unreal Editor and Unreal shader network
Lighting and color theory
Traditional 2D illustration
Concept art
3D Animation
Console and PC development experience
Ability to communicate and work effectively and efficiently, within a
group or as an individual, in a professional yet friendly manner.
Ability to create optimized and refined art assets.
The ability to grasp new concepts quickly.
Education
1998 – 2002 Savannah College of Art & Design, Savannah, GA
Computer Art BFA, Focus in 3D. Cum Laude
2005 …Z-Brush advanced Modeling course by Electronic Arts.
2005…Advanced Lighting and Modeling techniques by Electronic Arts.
2000… Maya certified training in character animation by Alias|Wavefront.
Achievements, Exhibitions & Awards
Dead Space " Action Game of the Year." AIAS annual Awards 2009
America’s army has received numerous awards; some are
listed on the website. www.americasarmy.com
A short 3D animation piece, “This Old Mouse,” aired on TechTV 2002.
The two short animation pieces, “Hariel,” and “Nadia,” were exhibited
in the SCAD Trustees theater.
Inducted into The National Creative Society. April 22, 1998
Interests and activities
All things in the creative field, creating short films, photography, script writing, videogames, drawing, traveling, 3D/2D motion graphics, and
music creation. Basketball, paintball/Airsoft, and numerous sports.
photography
www.flickr.com/photos/tavshande/sets/72157614853958686/
www.stylecanary.com
www.thepartysoverhere.com.com
Short films
http://vimeo.com/tav/videos/sort:plays
*My favorite, old, videogame of all time is 'Out of this World' (Snes)
*Download my Resume Here:
My linked in Profile:
http://www.linkedin.com/pub/1/478/359